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    <title>M.U.L.E.</title>
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        <h2>M.U.L.E.</h2>
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            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>M.U.L.E.</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1985
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PLATFORM</th>
                            <td>DOS
                            </td>
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>United States
                            </td>
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                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Action,Strategy
                            </td>
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                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>International Business Machines Corporation (IBM)
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Ozark Softscape
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Ozark Softscape
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        投票得分：90
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            <h3>Description of M.U.L.E.</h3>
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                <p>From Brian Moriarty's tribute to Dani Bunten: "<em>M.U.L.E.</em> was multiplayer from the ground up.</p>

<p>It used the joystick array of the Atari 800 to connect four people in an unprecedented example of computer-moderated parlor gaming. By combining the resource management of <em>Cartels and Cutthroats,</em> the auctioneering of <em>Wheeler Dealers</em> and the futuristic setting of* Cytron Masters*, <em>M.U.L.E.</em> sustained an exquisite play balance of teamwork and rivalry, bitter cooperation and delicious treachery.</p>

<p>Although the original version sold only 30,000 copies, <em>M.U.L.E.</em> developed a base of passionate fans that remains active even today. It is required study for anyone interested in the design of multiplayer computer games."</p>

<p>Highly recommended.</p>

<p><span class="revhotud">Review By HOTUD</span></p>            </div>
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            <h3>Captures and Snapshots</h3>
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                        <img src="https://www.myabandonware.com/media/screenshots/m/mule-2h/mule_2.png" alt="M.U.L.E." loading="lazy" />
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                        </a>
                    </div>"</ul>
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